Official R&A Golf Rules in brief
Official R&A Golf Rules in Detail 2008
Care Internal Rules & Etiquette
Care Matchplay Knockout
Golden Rule: During
the game of Golf no matter how badly you play the first hole,
you can only get better at making it worse! HP
CARE INTERNAL COMPETITION
RULES AND ETIQUETTE
1. Slow Play
To be avoided at all costs, following measures to be effected:
a) The captains of all teams must encourage slow players to
speed up their game and keep up with the flow
b) If a player has already scratched a hole, he should pick
up the ball.
c) For lost or wavered shots – see below.
d) Quicken up your routine – club selection, practice swings,
lining up etc, and ensure trolley always in the right position
near the green.
e) Do not worryabout the honours on the shots, if ready play
In the event that the slow play should continue, due to reasons
beyond the group's and the captain's control, then they should
invite the group behind to play through.
If after allowing the group behind to play through the slow
play still continues, then there will be a 1 point penalty imposed
on each member of the group, unless the individuals a= re identified
by the captain, in which case 2 penalty points will be imposed
on each member.
Remember: stay behind the group in front and not in front of
the group behind.
2. Ball Identification and Marking.
Every player should mark their golf balls with their own individual
marking. This will help to confirm that the ball found is that
of the player.
Each player should identify his golf ball with its individual
marking to the rest of the group before tee-off on the 1 st
Should a provisional ball need to be played, it should be of
a different make and/or a different number to the original.
This should also be identified to the rest of the group before
the shot is played.
A ball can be changed at any time during a round, as long as
it is declared and changed only on the tee and not during a
hole in play.
3. Lost Ball/Wavered Shot.
If a player hits a shot off line, a provisional ball should
always be played if in any doubt. Then only two players should
look for the ball whilst the other two players keep the game
moving by playing their shots and looking after each others'
Once they have played their shots, they can help look for the
wavered shot. However discretion should be usedon how long one
looks before declaring it as a lost ball. A time of five minut=
es is set by the RNA. However, the captain of the team should
use his/her discretion on the time taken, possibly limit to
4. Registration and Late Arrivals.
Registration will take place 1 hour before the first tee time.
Players are allowed 30 minutes grace for any unforeseen circumstances,
(i.e. traffic etc)
Any player arriving after the 30 minutes grace has passed,
will be awarded a two-point penalty.
If a player in unable = to tee-off with the group on the 1
st tee, then that player will lose the amount of holes that
it will take for him to catch up with his group. (i.e. if the
player catches up with his group on the 2 nd tee, he will then
have scratched the first hole).
5. Tee-Off Procedures.
The Captain of each group will have the responsibility to get
his group on the tee at least ten minutes before the tee time.
A starter will be allocated to ensure that the groups tee-off
The players will be briefed on the club's local rules and the
day's format. This will be undertaken by a club official or
6. Card Signing/Disqualification.
A player will be disqualified if an unsigned card is handed
in or a card is not handed in at all. Should the card be lost,
then the player has the opportunity to get another card to fill
in and get it signed. This should be done off the 18 th Green.
All cards should be handed in to the scorer by the team captain
before going to the shower to avoid time wastage.
7. Mobile Phones.
All mobile phones should be switched off on the course. Any
member found to be using this on the course will be awarded
a two point penalty. The group members should identify the offenders.
Use of mobile phones is also forbidden inside the clubhouse
(unless the club allows the use). Failure to follow this ruling
results in the society getting a very bad name.
8. Summary of Team Captain's Role.
a) Avoid slow play.
Encourage slow players to speed up.
Stay behind the groupin front.
Do not worry about honours. (if ready, play on)
If looking for a lostball, it only needs two, the others carry
Always play a provisional ball, if in doubt.
Always watch each other's shots.
Remember, each of you gets a one point penalty if your team
b) Please guide all new players with good golf etiquette. i.e.
Buggies and trolleys to be parked near the next tee.
Do not wait on the green for the others when they are obviously
not near, start putting if you can get a partner to hold the
Please make everyone repair pitch-marks.
c) Ensure team members are recording each other's score. As
an option, keep scores of all your team members.
d) Don't forget to record the time the group behind finishes.
This may help to identify any slow group.
e) Keep the gameflowing so the whole of the society enjoys
- The first named player (on top) has home advantage and choice of venue
for the match, and is responsible for organising the match.
- The provisional round 1 to start in April or earlier, and
the finals to be played by the date set out by the Knockout Committee.
- Starting from 2016, the competition is open to all members who have played at least 3 society games in the previous year.
- Once a player has confirmed to play, he is committed to
the Society to abide by these rules.
- Winner must notify their results to the Knockout
Committee immediately after the game and before the end of
- CLICK HERE TO SEND YOUR RESULTS AFTER EACH KNOCKOUT GAME
The draw for all rounds will be made before the end of February
- For the provisional or Round 1, the handicap to be used
will be either from your club or the Society, which ever is
- During the season the handicap to be used shall be the one published on the website after the the latest society competition results, prior to playing the knock-out match, have been made available. If a player has not participated in a Society game, handicap to be used will be either from your club or the Society, which ever is lower.
- It is the player's responsibility to ensure that he is playing
off the correct handicap. If in doubt, the player must check
with the handicap committee. Any player knowingly or unknowingly
plays off a higher handicap will be automatically disqualified.
- All matches to be played with 3/4 difference of full handicaps.
- Maximum handicap will be 22.
- Matches to be played off yellow tees (unless both participants mutually agree otherwise).
- Play-off holes to be decided by the players prior to the
commencement of the match.
- Matches will be played by the deadline dates as indicated by the Knockout secretary.
Any requests for extension due to unforeseen circumstances will be at the discretion of the Knockout committee. An extension
will only be granted in exceptional circumstances and as long
as the extension is for no more than 5 days after the deadline by which the match is due to be played. The decision
by the committee on extensions shall be final.
- Winner shall notify the Knockout committee the result after the match has been completed by telephone or email (see link above).
- Members should check their and the opponents handicap at least
7 days before the game. If there are any objections, this
to be lodged in writing with the handicap and knockout committee
one week prior to the match. The handicap committee to resolve
the objection 3 days before the match. No queries on handicap
to be raised on the day of the game.
- The semi-final and final to be played at neutral club as
decided by the knockout committee and the Captain.
Members to ensure that the play-off holes are agreed before
the game. They should be from the 1 st hole unless not practical
at the club.
- On the day of the final, a neutral player accompanies (either
playing or non-playing) the finalists to act as an independent
referee. The knockout chairman to advise of the referee 10
days before the final and any objection to the chosen referee
to be lodged with the knockout Chairman within 5 days. Only
one person to act as referee and his decision to be final.
RULES FOR ORGANISING THE MATCH
- Top player A (highlighted) to contact opponent at least 4 weeks (where possible) before the deadline or soon after a prior round has been played and arrange the match at his
choice of venue. If player A is member of the venue club, then the green fees for player B is to be shared by both players.
- He must offer three dates, one of which must be taken or
an alternative date fixed there and then. If after 2 attempts
Player A is unable to arrange the match, he should contact
the chairman of the Knockout committee and advise him of the
- The chairman of the knockout committee will make 1 more
attempt to fix a convenient date. If Player B does not respond,
the chairman of the Knockout competition will ask the Captain
and Secretary to approve the withdrawal of Player B from the
- If Player A does not communicate in the stipulated time, Bottom player
(Player B) to make the call and arrange the match at his choice
of venue. He must also offer three dates, one of which must
be taken or an alternative fixed there and then. If after
2 attempts he is not able to arrange the match the same rule
as above will apply and it could lead to Player A being withdrawn
from the competition.
- If after agreeing a date to play the match, one of the players'
cannot play on the agreed date, the players must attempt to
arrange a new date. If this cannot be agreed, then the player
requesting the change of date must give a bye to his opponent.
- If neither player has made any attempt to arrange the match
at least 2 weeks before the deadline, the Knockout chairman will ask the
Captain and Secretary to approve the withdrawal of both players
from the competition.
- In event of any disagreement , the knockout chairman's decision will be final.